if (objSet == 0) {
				switch (type) {
					case 0x1: NSLog(@"Crash"); break;
					case 0x2: NSLog(@"Forest Leaves 2 High"); [self setHorizontalDouble:0x8C]; break;
					case 0x3: NSLog(@"Forest Leaves 2 High"); [self setHorizontalDouble:0x8C]; break;
					case 0x4: NSLog(@"Curtains"); [self setHorizontalDouble:0xC0]; break;
					case 0x5: NSLog(@"Forest Leaves 1 High"); [self setHorizontalSingle:0x8D]; break;
					case 0x6: NSLog(@"Breakable Blocks"); [self setHorizontalSingle:0x61]; break;
					case 0x7: NSLog(@"Horizontal Pit 1 High"); [self setHorizontalSingle:0x60]; break;
					case 0x8: NSLog(@"Single Weed"); [self setHorizontalSingle:0x81]; break;
					case 0x9: NSLog(@"Double Weed"); [self setHorizontalSingle:0x82]; break;
					case 0xA: NSLog(@"Carpet"); [self setHorizontalSingle:0x50]; break;
					case 0xB: NSLog(@"Bricks"); [self setHorizontalSingle:0x8B]; break;
					case 0xC: NSLog(@"Volcano Brackground"); [self setHorizontalSingle:0x51]; break;
					case 0xD: NSLog(@"Breakable Blocks"); [self setHorizontalSingle:0x61]; break;
					case 0xE: NSLog(@"Tree Trunk"); [self setVerticalSingle:0x4B]; break;
					case 0xF: NSLog(@"Column"); [self setVerticalSingle:0x85]; break;
				}
			}
			
			if (objSet == 1) {
				switch (type) {
					case 0x2: NSLog(@"Rock Floor 2 High"); [self setHorizontalDouble:0x23]; break;
					case 0x3: NSLog(@"Rock Ceiling 2 High"); [self setHorizontalDouble:32]; break;
					case 0x4: NSLog(@"Bridge"); [self setHorizontalDouble:0x0D]; break;
					case 0x5: NSLog(@"Rock Floor 1 High"); [self setHorizontalSingle:30]; break;
					case 0x6: NSLog(@"Breakable Blocks"); [self setHorizontalSingle:20]; break;
					case 0x7: NSLog(@"Breaking Bridge"); [self setHorizontalSingle:0x60]; break;
					case 0x8: NSLog(@"Single Weed"); [self setHorizontalSingle:0x81]; break;
					case 0x9: NSLog(@"Double Weed"); [self setHorizontalSingle:0x82]; break;
						//case 0xA: NSLog(@"Horizontal Pit"); [self setHorizontalSingle:23]; break;
						//case 0xB: NSLog(@"Bricks"); [self setHorizontalSingle:24]; break;
					case 0xE: NSLog(@"Rock Floor 1 Wide"); [self setVerticalSingle:0x53]; break;
					case 0xF: NSLog(@"Vertical Dolmen"); [self setVerticalSingle:0x1A]; break;
				}
			}